zdoom byte angles using method

Just fill in the form below, click submit, you will get the price list, and we will contact you within one working day. Please also feel free to contact us via email or phone. (* is required).

  • ZDoom • View topic - ThrustThing + Angles

    2010-12-8u2002·u2002Functions like ThrustThing take an angle in the 1 byte range 0 to 255. So this means that there are 2 correct methods to convert the fixed point angle to the byte angle. It is either by shifting the bits right 8 places, or dividing by 256. So due north can be expressed as 0.25 or 16384 for the fixed point functions, or 64 for the byte functions.

    Get Price
  • Definitions - ZDoom Wiki

    2020-5-3u2002·u2002It is therefore possible to represent these angles as decimals (e.g. 0.5 is west, 0.25 is north), and use FixedMul and other commands on them. Converting angles. To convert fixed point angles to byte angles, you can use the following formula: byte_angle = fixed_point_angle >> 8 And to convert byte to fixed point angles you use the opposite:

    Get Price
  • ZDoom - Knowledge Base - Sliding Doors Using Poly Objects

    ZDoom offers a feature-rich game, ... using startline is the preferred method. Simply select a line of the polyobj, and mark it with Polyobj_Startline. ... In this case this is the anchor for polyobj 1, so 1 is entered into the byte angle field. The anchor point for the mirror is defined in exactly the same fashion, except 2 will be entered ...

    Get Price
  • ANIMATED - ZDoom Wiki

    2014-1-7u2002·u2002The ANIMATED lump was originally Boom's method of defining additional animated textures. Although some modern editors such as SLADE 3 allow to create and edit this lump directly in binary form, the original method devised by TeamTNT involved creating a text file and converting it with a small utility called swantbls (switch and animation tables). ...

    Get Price
  • Thing_Spawn - ZDoom Wiki

    2016-2-6u2002·u2002135:Thing_Spawn (tid, type, angle, newtid) Spawns a thing using its spawn ID.For spawning things by name, use SpawnSpot instead.. tid: Thing ID of the map spot where to spawn the thing; type: Type of thing to spawn, from the list of spawn numbers; When using this special on a linedef or a thing in UDMF, you can use the arg1str property to define a class name …

    Get Price
  • Object - ZDoom Wiki

    2021-7-14u2002·u2002Properties. native bool bDestroyed; If true, this object has been destroyed, either by the engine or using the Destroy method. Existing references to it will become null soon. New references to it (such as the statement Object b = a; when a.bDestroyed is true) cannot be created; attempting to do so will create a null reference instead.

    Get Price
  • HEXEN - ACS Specifications (ZDOOM also)

    2010-10-31u2002·u2002There are a few added ACS features in ZDOOM that are not in HEXEN. This document only lists the HEXEN features. ... This method works well for polyobjs that are convex, and has the advantage of leaving all but one line free for other line specials. ... angle: byte angle. delay: delay in tics . 8:Polyobj_DoorSlide po speed angle distance ...

    Get Price
  • Method References in Java with examples - GeeksforGeeks

    2021-9-4u2002·u2002The method references can only be used to replace a single method of the lambda expression. A code is more clear and short if one uses a lambda expression rather than using an anonymous class and one can use method reference rather than using a single function lambda expression to achieve the same.

    Get Price
  • Object - ZDoom Docs

    2021-7-29u2002·u2002Potentially nondeterministic if all users in a networked game are not using the same sounds. Music. static bool S_ChangeMusic(string musicName, int order = 0, bool looping = true, bool force = false) Changes the music to name. If name is '*', the music will be set to the default music for this level. Will loop if looping is true.

    Get Price
  • Types - ZDoom Docs

    2021-7-29u2002·u2002Types. ZScript has several categories of types: Integer types, floating-point (fractional) types, strings, vectors, names, classes, et al. There are a wide variety of ways to use these types, as well as a wide variety of places they are used. Types determine what kind of value an object stores, how it acts within an expression, etc.

    Get Price
  • Classes:ActorMover - ZDoom Wiki

    2015-5-3u2002·u2002Classes: PathFollower → ActorMover. An ActorMover will move any thing along a path of interpolation points. If you move a monster, the monster will automatically be made dormant while it is on the path. The actor mover takes four parameters: 1. low byte: low byte …

    Get Price
  • ZDoom • View topic - 'How do I ZScript?'

    2017-7-6u2002·u2002The number is how many bits - remembering of course there's 8 bits to one byte, int8 and uint8 are both one byte long, int16 and uint16 are two bytes long, etc. The difference between int* and uint* is the former has a sign, the 'u' means 'unsigned'. So the limits of int8 are -128 to 127, while the limits of uint8 are 0 to 255, int16 is -32768 ...

    Get Price
  • Fundamentals - ZDoom Docs

    2021-7-29u2002·u2002The parser also supports an optional l/L suffix as in C, though it does not actually do anything, and it is advised you do not use it for potential forward compatibility purposes. Integer literals can be in the basic base-10/decimal form, base-16/hexadecimal form (which may use upper- or lower-case decimals and 0x prefix,) and base-8/octal form.

    Get Price
  • HEXEN - ACS Specifications (ZDOOM also)

    2010-10-31u2002·u2002There are a few added ACS features in ZDOOM that are not in HEXEN. This document only lists the HEXEN features. ... This method works well for polyobjs that are convex, and has the advantage of leaving all but one line free for other line specials. ... angle: byte angle. delay: delay in tics . 8:Polyobj_DoorSlide po speed angle distance ...

    Get Price
  • stable/Math.md at master · zdoom-docs/stable · GitHub

    Returns the arc-tangent of y x using the arguments' signs to determine the correct quadrant. BAM. Returns a byte angle of angle (degrees * (0x40000000 90.0).) Ceil. Returns the integral portion of n, rounded up. Clamp. Returns n if n is more than minimum and less than maximum, or either of those values if it is not. Cos. Returns the cosine ...

    Get Price
  • ZDoom • View topic - GZDoom 3.7.0 Released

    2018-12-27u2002·u2002GZDoom 3.7.0 Released. by Graf Zahl » Thu Dec 27, 2018 2:01 pm. Notice: This release has been split into two. There is now a 'modern' version and a 'vintage' version, for older hardware. More info can be found here. Please note that the survey is currently closed. GZDoom 3.7.0 does not include the survey code that 3.5.0 did.

    Get Price
  • WAD - The Doom Wiki at DoomWiki.org

    2021-9-29u2002·u2002WAD (which, according to the Doom Bible, is an acronym for 'Where's All the Data?'[1]) is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD …

    Get Price
  • zdoom/r_plane.cpp at master · rheit/zdoom · GitHub

    Clear out the old planes. (They have already been drawn.) / 3. Clear a window out of the ClipSegs just large enough for the plane. / 4. Pretend the existing vissprites and drawsegs aren't there. / 5. Create a drawseg at 0 distance to clip sprites to the visplane. It.

    Get Price
  • Section 1: 'include' and Feature Flags

    2019-5-6u2002·u2002Then, in low-byte mode, tiles 0-127 raise the object and 255-128 lowers the object in 4 unit (1/16th of a tile) increments. music { track, track, etc } ROTT's music selection feature. ROTT determines music track by a tile in top row in the info plane. The high byte tile must be 186 and the low byte selects the index in the table defined.

    Get Price
  • Parameterized linedef specials - Eternity Wiki

    2021-5-10u2002·u2002Eternity supports the following light level controlling parameterized linedef specials. If tag is 0, any such parameterized special will affect the sector behind the linedef, if applicable. 368: Light_RaiseByValue ( tag, lvl) Adds the lvl value to the light levels of …

    Get Price
  • Introduction - ZDoom Docs

    2021-7-29u2002·u2002Documentation for ZDoom, GZDoom, and ZScript. Introduction. TO-DO — This section is not finished yet. If you're wondering where to start, try starting with the ZScript Language documentation and working your way from there. Also recommended is looking at existing mods using ZScript and modifying them.

    Get Price
  • DMFlags - Zandronum Wiki

    2021-8-9u2002·u2002By default, Zandronum gives players more maneuverability in the air than ZDoom. When this is true, ZDoom's method is used. See Air Control for more precise details. Plasma bump bug Compat_PlasmaBump 262144 Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle.

    Get Price
  • ANGLE_instanced_arrays.drawElementsInstancedANGLE() -

    2021-7-20u2002·u2002The ANGLE_instanced_arrays.drawElementsInstancedANGLE () method of the WebGL API renders primitives from array data like the gl.drawElements () method. In addition, it can execute multiple instances of a set of elements. Note: When using WebGL2, this method is available as gl.drawElementsInstanced () by default.

    Get Price
  • zdoom/p_mobj.cpp at master · rheit/zdoom · GitHub

    Highly moddable Doom engine with support for all Doom engine games - zdoom/p_mobj.cpp at master · rheit/zdoom

    Get Price
  • MathUtils (Commons Math 3.1 API)

    2013-1-17u2002·u2002Normalize an angle in a 2&pi wide interval around a center value. This method has three main uses: normalize an angle between 0 and 2π: a = MathUtils.normalizeAngle (a, FastMath.PI); normalize an angle between -π and +π. a = MathUtils.normalizeAngle (a, 0.0); compute the angle between two defining angular positions:

    Get Price
  • Java Libraries and Methods - McGill University School of ...

    2013-1-23u2002·u2002libraries which contain classes and methods for you to use • These are classes and methods that other people have written to solve common tasks • Some of these include: • a Math library (java.lang.Math) • String library (java.lang.String) • Graphics library (java.awt.* and javax.swing.*) • Networking library (java.net) Java Libraries

    Get Price
  • MathUtils (Apache Commons Math 3.3 API)

    2014-5-15u2002·u2002Normalize an angle in a 2π wide interval around a center value. This method has three main uses: normalize an angle between 0 and 2π: a = MathUtils.normalizeAngle (a, FastMath.PI); normalize an angle between -π and +π. a = MathUtils.normalizeAngle (a, 0.0); compute the angle between two defining angular positions: angle = MathUtils ...

    Get Price
  • Demo - The Doom Wiki at DoomWiki.org

    2021-10-1u2002·u2002A demo (also called LMP, from the lump file extension) is any recording of a game session that can be played back using the game engine. Internally, it is a sequence of tic commands, keeping track of just the input control states during each frame. Thus, a demo is much more compact than a video capture, or even than a recording of the states of all objects in the level.

    Get Price
  • How_to_Use_a_Three-Axis_Accelerometer_for_Tilt_Sensing

    Introduction. How to describe the tilt using data from an accelerometer? We have many products about Accelerometer like ADXL345, BMA220, 10-Axis Accelerometer etc., they could offer the raw data, but how to deal with it?. This page will talk about some basic notes for these sensors and two methods, which are Yaw-Pitch-Roll and Tilt Angle respectively, for tilt calculation.

    Get Price
  • In Java, how do I convert a hex string to a byte ...

    2012-1-17u2002·u2002I am using the below function in Java to convert an encrypted String into hex format: public static String toHex(byte [] buf) { StringBuffer strbuf = new StringBuffer(buf.length * 2); int ...

    Get Price
  • DMFlags - Zandronum Wiki

    2021-8-9u2002·u2002By default, Zandronum gives players more maneuverability in the air than ZDoom. When this is true, ZDoom's method is used. See Air Control for more precise details. Plasma bump bug Compat_PlasmaBump 262144 Allows players to pick up items on the other side of solid walls by running into the wall at a specific angle.

    Get Price
  • ANGLE_instanced_arrays.drawElementsInstancedANGLE() -

    2021-7-20u2002·u2002The ANGLE_instanced_arrays.drawElementsInstancedANGLE () method of the WebGL API renders primitives from array data like the gl.drawElements () method. In addition, it can execute multiple instances of a set of elements. Note: When using WebGL2, this method is available as gl.drawElementsInstanced () by default.

    Get Price
  • MathUtils (Apache Commons Math 3.3 API)

    2014-5-15u2002·u2002Normalize an angle in a 2π wide interval around a center value. This method has three main uses: normalize an angle between 0 and 2π: a = MathUtils.normalizeAngle (a, FastMath.PI); normalize an angle between -π and +π. a = MathUtils.normalizeAngle (a, 0.0); compute the angle between two defining angular positions: angle = MathUtils ...

    Get Price
  • MathUtils (Commons Math 3.1 API)

    2013-1-17u2002·u2002Normalize an angle in a 2&pi wide interval around a center value. This method has three main uses: normalize an angle between 0 and 2π: a = MathUtils.normalizeAngle (a, FastMath.PI); normalize an angle between -π and +π. a = MathUtils.normalizeAngle (a, 0.0); compute the angle between two defining angular positions:

    Get Price
  • SWITCHES - The Doom Wiki at DoomWiki.org

    2021-9-19u2002·u2002The SWITCHES lump is a Boom feature for defining additional switches. Although some modern editors such as SLADE 3 allow to create and edit this lump directly in binary form, the original method devised by TeamTNT involved creating a text file and converting it with a small utility called swantbls (switch and animation tables). SWITCHES lumps are supported by all Boom compatible …

    Get Price
  • Java Libraries and Methods - McGill University School of ...

    2013-1-23u2002·u2002libraries which contain classes and methods for you to use • These are classes and methods that other people have written to solve common tasks • Some of these include: • a Math library (java.lang.Math) • String library (java.lang.String) • Graphics library (java.awt.* and javax.swing.*) • Networking library (java.net) Java Libraries

    Get Price
  • Class Geometry

    2021-6-23u2002·u2002If this method modifies any coordinate values, GeometryChanged() must be called to update the geometry state. Note that you cannot use this method to modify this Geometry if its underlying CoordinateSequence's #get method returns a copy of the Coordinate, rather than the actual Coordinate stored (if it even stores Coordinate objects at all).

    Get Price
  • How_to_Use_a_Three-Axis_Accelerometer_for_Tilt_Sensing

    Introduction. How to describe the tilt using data from an accelerometer? We have many products about Accelerometer like ADXL345, BMA220, 10-Axis Accelerometer etc., they could offer the raw data, but how to deal with it?. This page will talk about some basic notes for these sensors and two methods, which are Yaw-Pitch-Roll and Tilt Angle respectively, for tilt calculation.

    Get Price
  • c# - How to use websocket ReceiveAsync(Memory)

    2021-4-14u2002·u2002I see the webSocket.ReceiveAsync alternative method that takes a Memory. I believe a high level process to use this paradigm would be: Request a chunk of memory from a memory pool manager, have the websocket.ReciveAsync write to this rented memory

    Get Price
  • In Java, how do I convert a hex string to a byte ...

    2012-1-17u2002·u2002I am using the below function in Java to convert an encrypted String into hex format: public static String toHex(byte [] buf) { StringBuffer strbuf = new StringBuffer(buf.length * 2); int ...

    Get Price
  • Classes:ActorMover - ZDoom Wiki

    2015-5-3u2002·u2002Classes: PathFollower → ActorMover. An ActorMover will move any thing along a path of interpolation points. If you move a monster, the monster will automatically be made dormant while it is on the path. The actor mover takes four parameters: 1. low byte: low byte …

    Get Price
  • ZDoom • View topic - 'How do I ZScript?'

    2017-7-6u2002·u2002The number is how many bits - remembering of course there's 8 bits to one byte, int8 and uint8 are both one byte long, int16 and uint16 are two bytes long, etc. The difference between int* and uint* is the former has a sign, the 'u' means 'unsigned'. So the limits of int8 are -128 to 127, while the limits of uint8 are 0 to 255, int16 is -32768 ...

    Get Price
  • Fundamentals - ZDoom Docs

    2021-7-29u2002·u2002The parser also supports an optional l/L suffix as in C, though it does not actually do anything, and it is advised you do not use it for potential forward compatibility purposes. Integer literals can be in the basic base-10/decimal form, base-16/hexadecimal form (which may use upper- or lower-case decimals and 0x prefix,) and base-8/octal form.

    Get Price
  • HEXEN - ACS Specifications (ZDOOM also)

    2010-10-31u2002·u2002There are a few added ACS features in ZDOOM that are not in HEXEN. This document only lists the HEXEN features. ... This method works well for polyobjs that are convex, and has the advantage of leaving all but one line free for other line specials. ... angle: byte angle. delay: delay in tics . 8:Polyobj_DoorSlide po speed angle distance ...

    Get Price
  • stable/Math.md at master · zdoom-docs/stable · GitHub

    Returns the arc-tangent of y x using the arguments' signs to determine the correct quadrant. BAM. Returns a byte angle of angle (degrees * (0x40000000 90.0).) Ceil. Returns the integral portion of n, rounded up. Clamp. Returns n if n is more than minimum and less than maximum, or either of those values if it is not. Cos. Returns the cosine ...

    Get Price
  • ZDoom • View topic - GZDoom 3.7.0 Released

    2018-12-27u2002·u2002GZDoom 3.7.0 Released. by Graf Zahl » Thu Dec 27, 2018 2:01 pm. Notice: This release has been split into two. There is now a 'modern' version and a 'vintage' version, for older hardware. More info can be found here. Please note that the survey is currently closed. GZDoom 3.7.0 does not include the survey code that 3.5.0 did.

    Get Price
  • WAD - The Doom Wiki at DoomWiki.org

    2021-9-29u2002·u2002WAD (which, according to the Doom Bible, is an acronym for 'Where's All the Data?'[1]) is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD …

    Get Price
  • zdoom/r_plane.cpp at master · rheit/zdoom · GitHub

    Clear out the old planes. (They have already been drawn.) / 3. Clear a window out of the ClipSegs just large enough for the plane. / 4. Pretend the existing vissprites and drawsegs aren't there. / 5. Create a drawseg at 0 distance to clip sprites to the visplane. It.

    Get Price
  • Section 1: 'include' and Feature Flags

    2019-5-6u2002·u2002Then, in low-byte mode, tiles 0-127 raise the object and 255-128 lowers the object in 4 unit (1/16th of a tile) increments. music { track, track, etc } ROTT's music selection feature. ROTT determines music track by a tile in top row in the info plane. The high byte tile must be 186 and the low byte selects the index in the table defined.

    Get Price
  • Parameterized linedef specials - Eternity Wiki

    2021-5-10u2002·u2002Eternity supports the following light level controlling parameterized linedef specials. If tag is 0, any such parameterized special will affect the sector behind the linedef, if applicable. 368: Light_RaiseByValue ( tag, lvl) Adds the lvl value to the light levels of …

    Get Price
  • ANGLE_instanced_arrays.drawElementsInstancedANGLE() -

    2021-7-20u2002·u2002The ANGLE_instanced_arrays.drawElementsInstancedANGLE () method of the WebGL API renders primitives from array data like the gl.drawElements () method. In addition, it can execute multiple instances of a set of elements. Note: When using WebGL2, this method is available as gl.drawElementsInstanced () by default.

    Get Price
  • MathUtils (Apache Commons Math 3.6.1 API)

    2016-3-21u2002·u2002Normalize an angle in a 2π wide interval around a center value. This method has three main uses: normalize an angle between 0 and 2π: a = MathUtils.normalizeAngle (a, FastMath.PI); normalize an angle between -π and +π. a = MathUtils.normalizeAngle (a, 0.0); compute the angle between two defining angular positions: angle = MathUtils ...

    Get Price
  • Generic Methods (The Java™ Tutorials > Bonus > Generics)

    Generic methods allow type parameters to be used to express dependencies among the types of one or more arguments to a method and/or its return type. If there isn't such a dependency, a generic method should not be used. It is possible to use both generic methods and wildcards in tandem. Here is the method Collections.copy ():

    Get Price
  • ZDaemon - The Doom Wiki at DoomWiki.org

    2021-9-29u2002·u2002ZDaemon is a multiplayer-focused source port based on ZDoom for both Windows and Linux/Unix (server only at this time). The current stable release is 1.10.19 (2021-05-17). ZDaemon was originally derived from ZDoom v1.23, which was one of the last major versions of ZDoom before moving to its current 2.xx codebase. It includes some of ZDoom's advanced features such as the …

    Get Price
  • WebGLRenderingContext.readPixels() - Web APIs

    2021-8-2u2002·u2002The WebGLRenderingContext.readPixels() method of the WebGL API reads a block of pixels from a specified rectangle of the current color framebuffer into an ArrayBufferView object.

    Get Price
  • MathUtils (Commons Math 2.2 API)

    2013-1-17u2002·u2002Normalize an angle in a 2&pi wide interval around a center value. This method has three main uses: normalize an angle between 0 and 2π: a = MathUtils.normalizeAngle(a, FastMath.PI); normalize an angle between -π and +π a = MathUtils.normalizeAngle(a, 0.0); compute the angle between two defining angular positions:

    Get Price
  • How_to_Use_a_Three-Axis_Accelerometer_for_Tilt_Sensing

    Introduction. How to describe the tilt using data from an accelerometer? We have many products about Accelerometer like ADXL345, BMA220, 10-Axis Accelerometer etc., they could offer the raw data, but how to deal with it?. This page will talk about some basic notes for these sensors and two methods, which are Yaw-Pitch-Roll and Tilt Angle respectively, for tilt calculation.

    Get Price
  • Calling Java Methods - MIT

    1997-8-8u2002·u2002Calling Java Methods Using Method IDs. In JNI, you pass the method ID to the actual method invocation function. This makes it possible to first obtain the method ID, which is a relatively expensive operation, and then use the method ID many times at later points to invoke the same method.

    Get Price
  • CharsetDetector (Apache Tika 1.15 API)

    2017-5-30u2002·u2002CharsetDetector provides a facility for detecting the charset or encoding of character data in an unknown format. The input data can either be from an input stream or an array of bytes. The result of the detection operation is a list of possibly matching charsets, or, for simple use, you can just ask for a Java Reader that will will work over the input data.

    Get Price
  • zdoom-old/rh-log.txt at master · doomtech/zdoom-old · GitHub

    - Changed FWarpTexture::MakeTexture() to allocate a temporary buffer instead of using: a fixed sized 256-byte one. - Changed sprite flipping so it flips the sprite's left offset too. - Fixed: You could use items on the intermission screens between levels. - Changed the ACS thingsound command to use CHAN_AUTO like the other ACS functions.

    Get Price